翻訳と辞書
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・ True Symphonic Rockestra
・ True Talent
・ True Tales of Lust and Love
・ True Tales of Slaughter and Slaying
・ True Team
・ True Tears
・ True Tears (anime)
・ True Tears of Joy
・ True Temper
・ True Temper Foursomes Tournament
・ True Temper Sports
・ True Thailand Classic
・ True That
・ True Love (Toots & the Maytals album)
・ True Love (TV series)
True Love (video game)
・ True Love Always
・ True Love and Chaos
・ True Love and High Adventure
・ True Love Cast Out All Evil
・ True Love Never Dies
・ True Love Requited, or The Bailiff's Daughter of Islington
・ True Love Story
・ True Love Story (film)
・ True Love Travels on a Gravel Road
・ True Love Waits
・ True Love Waits (album)
・ True Love Waits (disambiguation)
・ True Love Waits (song)
・ True Love Ways


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True Love (video game) : ウィキペディア英語版
True Love (video game)

, better known simply as ''True Love'', is a Japanese erotic visual novel developed by Software House Parsley and published by CD Bros., released on June 9, 1995 for the PC-98 and on December 6, 1996 for Windows. It was localized in Europe by Otaku Publishing and distributed in North America by JAST USA in January 1999.
==Gameplay==

Unlike traditional, even modern visual novels, which are characteristically uninvolved beyond the periodic decision to make, ''True Love'' incorporates elements reminiscent of a role-playing game, for which it is also occasionally categorized.
The game is played through a series of virtual days, consecutively spanning three months. At the start of each morning, players designate an activity to pursue for evening, night, and in the case of weekends or vacation, daytime: studying, practicing art, exercising, grooming, recreation, taking a break, going to work, shopping or fulfilling a promise. Each choice affects the overall being of the player at the conclusion of the day, and points are distributed among stats for passion, appearance, fatigue, scholarship, strength and art. Depending on the level of these stats, and the order of schedules made during particular days, the player will shift their romantic focus and possibly trigger nonlinear events and encounters over time. In addition, working generates income and shopping allows the player to voluntarily spend their money on items for themselves or to give as gifts.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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